thank you!
omagerio
Creator of
Recent community posts
Woah I enjoyed it a lot! Using the special ability to boost through blocks is really satisfying and overall the feeling of the game is extremely good!
At some point I had hard time seeing enemy projectiles, I had the bouncing powerup + the rear machinegun + the gems on blocks and I was swarmed with bullets and gems on screen.
I feel the special ability could benefit from a bar or a timer showing how much will last once activated, to prevent crashing on walls.
Wishlisted! It would be perfect on the Steam Deck, will it be supported? Somehow I can not download it right now on the Deck to try it out :(
Thanks for your comment! I failed to add a hint in the main menu, by saying that you can adjust where you will land about 0.5s before you actually land (when you start going down), this makes the whole thing really easy. It's not something a player will discover by himself, so I failed in that regard.
Very well done game, animations are fluid just like the overall flow of the game. Sound is good too. I could not figure out how the jump physics from the walls work, sometimes I jump as normal and sometimes I get skyrocketed to the other side of the screen, but maybe it's just my ancient age.
Good job! And try out my game if you like :)
Cool game, it feels very good moving so fast between planets even if I never got to the end.
I got stuck one time in a planet where my character faced inward and stop moving or rotating.
I feel like having the rotation / facing reset upon entering the orbit of a planet could have improved this aspect. Anyway good job! If you like, try out my entry too!
Thank you for playing!
I made sure one of the hardest jumps in the game is right at the beginning, just to be sure to start the frustration as soon as possible, thats the jump you are referring to (third boat).
It totally has an ambience music (an underwater noise) but the volume is quite low so it is easy missed, I should definitely turn it up a bit!