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(+1)

You're sick in the very best of ways.
Thanks for providing this.
I'm looking forward to pay some bucks
as soon as you accept them on Steam.
(I hope you'll add Linux there, too.)

Unfortunately, right now the chance of providing a Linux build for Steam seems very unlikely, but we'll try to make it happen so we're not completely discarding the possibility yet. We just don't want to make any promises in that regard in case it doesn't work out in the end.

In any case, the DLC will also be available here on itch.io on a pay-what-you-want basis, and it's definitely the option we would encourage  taking because the cut Steam takes from every sale is pretty savage.

Thank you for your comment and the support, we really appreciate it.

(+1)

Ah, that's good to know! (Well, actually to be reminded of again...) So I'll try to use itch.

I guess you already know the article, but I came here due to gamingonlinux:
https://www.gamingonlinux.com/2021/03/if-on-a-winters-night-four-travelers-proba...

Good luck with all your endeavours and stay safe!

I do! Actually they offered to help with the Linux release, which is awesome. Fingers crossed and let's see if we can make it work out...

(1 edit)

Good news! I can definitely confirm we'll be bringing the Linux version to Steam too :)

Wohoo!

Do you want to tell why this has been an obstacle, given you got a Linux version running all fine and Steam supports Linux?

The problem was setting the appropriate file permissions for the Linux executables. I don't have a Linux machine, but I do have a tiny command line application for Windows that can set the executable bit for the appropriate files and pack the build into a tar.gz archive, thus preserving these permissions. But while Itch.io supports uploading tar.gz files, Steam doesn't; it's either direct upload or zip files.

What changed things is that recently I was given a macbook at my job, and because macOS is built on Unix, I was able to set all correct permissions  there and upload my files directly from that laptop. It was a bit complicated to set up at first, but now it's running like a charm.

I talked about this with fellow Linuxers. My gist would be: Do ask, we're mostly nice people. :) But someone came up with a technical solution as well (we all know, social stuff can be hard ;) ):
https://www.gamingonlinux.com/2021/03/plus-x-is-a-simple-tool-to-help-developers...