Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Having followed the development of the tool through your posts I was a little disappointed with the path you took in the end.

What seemed interesting in the screenshots I saw was to be able to design a character by acting on parameters. Now you have to manage everything point by point. Which makes customization very laborious.

Good work though! It’s an ambitious project, it was nice to follow the evolution and I hope you will have time to continue to develop it.

Thanks for testing. 

I liked the first idea when I started but the performance of the code in Godot was very bad. There are not fill options and doing it by code takes ages for easy things. 
Now the code uses another component which is optimized and the performance are good. Editing point by point it is crazy and I will study how to use some reference to move all the point together.. specially for hair.

Also my idea is to make some animations and export the sprite sheet.