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Thanks for testing. 

I liked the first idea when I started but the performance of the code in Godot was very bad. There are not fill options and doing it by code takes ages for easy things. 
Now the code uses another component which is optimized and the performance are good. Editing point by point it is crazy and I will study how to use some reference to move all the point together.. specially for hair.

Also my idea is to make some animations and export the sprite sheet.