Rogue-ASCII-graphics has always struck me as dark and desolate, so it's satisfying to see a game world that reflects that. The audio work on the voice reminded me of the Reptilian Brain in Disco Elysium - and being reminded of Disco Elysium is always wonderful :)
I was pretty fascinated by how the turn lengths seemed to vary? Like, I could sometimes outrun the X'es? Kind of turning the turn-based rogue-structure on its head :)