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Rogue-ASCII-graphics has always struck me as dark and desolate, so it's satisfying to see a game world that reflects that. The audio work on the voice reminded me of the Reptilian Brain in Disco Elysium - and being reminded of Disco Elysium is always wonderful :)

I was pretty fascinated by how the turn lengths seemed to vary? Like, I could sometimes outrun the X'es? Kind of turning the turn-based rogue-structure on its head :)

Glad you liked it! The enemies and how they react to turns is completely broken, we had our hands full with the procedural generation of the levels. Probably should have rounded off the gameplay a bit more :)