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This is a very interesting and unique concept but the actual gameplay experience left me rather confused and frustrated. The character moves rather slow, it is often hard to discern where you can and can't go. The game lagged pretty badly whenever I used the flamethrower (which might be an issue on my part) and it was hard to tell when the flamethrower hit something or what it could even interact with. The one thing that ultimately caused me to quit is when the temperature would suddenly start dropping rapidly in some places and I couldn't tell what caused it or how to stop it, which ended with me dying and respawning repeatedly.

It's a shame because you obviously put a lot of work into this and the art is quite nice but I just didn't manage to get a grasp of the mechanics at all.

Thanks for the comment Haunted! I'm sorry you had a rough experience, the flamethrower issue is probably a systems requirement issue, had a number of people test on different PC's but unfortunately can't ensure requirements for a project at this scale.

To address the big one, the temperature drops when enemies are around, multiplicatively. If there are more enemies, the temperature drops more quickly. You can heat up very quickly with the flamethrower, just watch not to get too hot :). Definitely think the game could have used a more formal tutorial, going to outline some key mechanics in the description to help future players.

Definitely interested to hear what was going on with the flamethrower, if you were having bad lag spikes it may have been interfering with collision which is very unfortunate. Thanks again for playing!