Much appreciated! Glad you enjoyed your stay and thank you for playing :)
DanPan
Creator of
Recent community posts
Thank you! Yeah, it seemed like everyone had some problems with audio in the webgl games unfortunately, hopefully I can learn to address that in future jams/versions. The speed was actually a hot topic for us in development, thinking that making the world a bit denser while keeping speed low may be the solution there (hard to keep the ambiance with high speed as you mentioned but totally agree on the tediousness). I appreciate the feedback and thanks for playing!
Super polished feel, loved the dialogue and the puzzles were very engaging! Definitely curious to see what levels you make in the future, the mechanics seem like there could be countless possibilities. No bugs I found, felt a bit easy but like it would lead into more levels (which I hope it will). Solid game!
This was great, had a couple really great moments but my favorite was figuring out I could climb on frozen enemies to make platforms. Felt very complete and was very happy with the amount of content you were able to put into it. Awesome work! Would play again for sure and hope you get plenty of people coming through who do
Maybe my favorite movement system of all the games I've played in the jam. Really inventive and it totally paid off! Music at the end was excellent, I think it'd be cool if you could have it be individual parts of the song that add each time you get a balloon instead of the tone (i think Outer Wilds did something sort of similar). Great work!
The concept was excellent and really enjoyed the music. Setting the pace of action was really well done. I wish there was more clues to how you were doing at a given time, felt a little lost and didn't realize flipping was only done at the end of the time limit so burnt my pancakes! Still, very nice and I enjoy the take on the theme :)
I had fun! Found some speedrunning strats, if you hold down space and run through you can always be shooting out water. E Z ;) Nice work! Keep up the project and you'll definitely be able to get things where you want them. As a procrastinator myself, you get pretty good at finishing things last minute!
Very original (and timely) idea! Couldn't make use of the sound mechanic unfortunately, basically had to guess each level, couldn't make it past level 3. Also, had a rough time getting the scan to work even with a character showing the exclamation point which was unfortunate. Hopefully just a my end issue. Nice work though!
Really enjoyed it! Aesthetic was great and audio was super engaging. I like hard games and think it was well balanced, but the bullets stay on screen a bit too long. Found myself dying to bullets post wave a few times because of it, may want to kill all stray bullets at the end of a wave. Also, aim was a bit confusing but definitely manageable. Good work!
Thank you! Yeah, was definitely a big project for us so very glad we were able to finish it. Totally agreed on explanations, wanted it to be exploration heavy but could've done a better job guiding players and encouraging it rather than leaving open space. Appreciate the feedback and thank you for playing :)
Excellent work. Story setup was awesome and the temperature mechanic was done super well. Animations and backdrop were all gorgeous. 1 bug I ran into, you can clip into the bats if you jump on them while they are near the ground (tough to repeat but was able to do it twice). Also, was very hard to progress in last level with bats since they don't stop chasing, had to cheese them away to progress. The bat AI might feel more intentional if you limit their area and create an "idle wander." Great job and excited to see this expanded on if you choose to :)