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This looks great!

to the design of the little guy to the ground tiles, all the art is really good, and so is the music! although the background was a bit too pixelated but that might just be a problem with my resolution.

besides having accelarating into walls stop your vertical momentum (can be solved in unity by adding a collider with no friction on the side of the wall) and the moving platform not move the player alongside it, the mechanics are very fun.

I'd love to play an expanded version of this not limited by the jam time limit.

(+1)

We made the background blurry because we thought it would make the background feel further away. Thank you for your solution to the wall issue we been having :D