Thanks, yea I agree it didn't end up feeling very complete, I definitely over-scoped this project and pretty much only started making levels on the last 3 days.
Difficult platformers aren't for everyone I suppose, but some would argue that the challenge makes it fun. I used to speedrun a game called "I wanna be the boshy", which this game was partially inspired by, if that explains anything :P
These controls are pretty common in indie games that don't require you to have your hand on the mouse, especially metroidvanias (see hollow knight, another inspiration for this game), usually F is V though.
The red character follows the theme very well I think, not only in abilities (fireball, flame dash) but in their expression red is "heated" while blue is "chill". I could see the confusion with blue though, I was going for an "ice slide", I tried to make his attack like an icy fist but I guess it just looks blue. .
I spent the first 6 days working on mechanics and at some point I had to stop myself and just start building out something playable even if it didn't make sense from a non-gameplay perspective, At one point in the last couple days I said to myself "I'm not thinking anymore I'm just developing", whatever that means lmao. Appreciate the genuine feedback though, and now I have a much better idea of what is possible in 9 days.