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(1 edit) (+1)

Thanks for the feedback! I originally had the dodge on a 1 second cooldown but bumped it up to 2 seconds after it became too easy. Most of the problems I've ran into (other than balancing) are solely due to the horrible and buggy AI that I threw together at 4am lol. It works by running up to you and attacking with a 2 second delay inbetween. Every 3 or 4 seconds it checks if it was hit recently then dodges. This loop allows for an experienced player to just spam a 1 second dodge a specific, but versatile, interval to remain invincible. I also thought of making the right mouse button a block or special attack but I ran out of time.