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A jam submission

DividerView game page

Submitted by Cyber5 — 5 hours, 32 minutes before the deadline
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Divider's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#462.7583.154
Theme#662.5562.923
Aesthetics#682.2872.615
Overall#682.2032.519
Sound#771.2111.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool game (art, game mechanics... everything), few things I didn't like:

  • No after death pause (kinda annoying for me)
  • Auto attack (combo) after picking upgrade
  • No sounds

Other than that I think it's quite impressive and fun to play, good job.

Submitted (1 edit)

I like the upgrade system, good mechanics. Some random music would have been fine as well.

Submitted(+1)

Those animations were EPIC! Please upgrade the game in the future! 

Submitted(+1)

Amazing game for a jam ! Good Work ! rated :) 

Pls rate mine too - https://itch.io/jam/scorejam13/rate/1045688

Submitted(+1)

liked the animation, i think the game could’ve done in third person and would’ve make the game much livelier even without the sound and just having a proper arena for those two to fight around would be great. great job!

Submitted(+1)

Very fun, very challenging. I think there's some glaring flaws in the stats system, which you pointed out a little bit in your description. For instance, if I always take lightning, the opponent will never crit me so it doesn't matter how many arcanas I give him, if he had even a 2% chance of criting I would be horrified at the 200 crit damage I gave him, lol. The fire burn damage is a little strong and the stats should probably have diminishing returns. Really fun idea and I love the concept. It would be interesting to see this turned into a full game! I got to round 14.

Developer (1 edit) (+1)

Yeah I agree with all the points mentioned. I was kinda rushed but I wanted to make it like a set-bonus (2/5/10/etc)  as well as adding a block/special attack to right mouse button. I got a good idea to improve this game. Instead of making  each fight against the player you have  it as a dungeon crawler style with more upgrade choices and many possible combinations  (like Hades). And then every x rooms you fight the main "enemy" that was doing the same thing as you in a parallel dungeon. The winner get's to pick the item and the loser gets the other one...maybe even a choice to swap items you don't want or to steal from opponent. I would definitely have to rewrite the Ai (if you can even call it that lol) but seems like a direction I could go.

Submitted

That seems like an incredible idea for a two player game, either local or online. Where each player would control each main character. Even as single player its a really cool implementation!

Developer

Oh yeah! That does sound like a great multiplayer idea. I've dabbled in networking a little, however, this could be a room-based client/server game which would save me the trouble of creating an authenticated server as the players would create it themselves.

Submitted(+1)

i honestly liked it, wish i could have used the dodge more or that i could my block/change attacks but other than that i liked the idea of both player and enemy getting buffed at the same time.

Developer (1 edit) (+1)

Thanks for the feedback! I originally had the dodge on a 1 second cooldown but bumped it up to 2 seconds after it became too easy. Most of the problems I've ran into (other than balancing) are solely due to the horrible and buggy AI that I threw together at 4am lol. It works by running up to you and attacking with a 2 second delay inbetween. Every 3 or 4 seconds it checks if it was hit recently then dodges. This loop allows for an experienced player to just spam a 1 second dodge a specific, but versatile, interval to remain invincible. I also thought of making the right mouse button a block or special attack but I ran out of time. 

Submitted(+1)

Souls vibes. Difficult AF lol.

Developer (1 edit)

I'm glad though lol. It was way easy for me and if I'd get a lucky roll (specifically a few fire then full lightning) I'd just one shot my way to infinity. To combat this I lowered damage and increased armor effectiveness. You might not have noticed but after round 15 the enemy attack starts to increase by 2 each round to prevent lucky rolls giving an infinite score.  

Hope you liked it.