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Can rebuild it using X, as the game has no saves yet)

So, this is a quick 9-thread furnace hub with 2 tiny seller/collector hubs. Just imagine it being 27 furnaces and 9+9 sellers+collectors. (Also, sellers and collectors are kinda slow, so this setup will not work particularly well. Especially if furnaces will later be upgraded. Perhaps, sellers and collectors should not be taking so many ticks to reactivate.)


This is what I was forced to do:



Couple of little touches may be to: 

* make a scene with controls explanation, as I also failed to read the game description on itch, so I had to figure the controls by just trying all the keys (it also may be transformed in a remapping page later). Just basic info, maybe with a little art, but most important - in the actual game.


* make resource order consistent (on the left part of the sceen the same as in upgrade popups)

All other things I found to be quite explained.

Thank you for these images, they're gonna be extremely helpful. They've made me realize there are fundamental problems with the design of the game, so 0.4 might be a tad delayed or maybe 0.4 will be released more as a quality of life update and then 0.5 will be big update. Either way i will be attempting to redesign the game in whatever ways necessary to make it so more complex solutions = faster output (assuming they're not dumb)

I will temporarily shove the controls into the main menu, will probably move them later.

As for the resource orderings, they actually are consistent. Just in a weird way due to the adding and removing of items. And the upgrades are actually less consistent funnily enough. Though in practice they're definitely more consistent. Basically i don't really know what i want for the orderings here and I'm gonna change it many times probably.

Forgot to mention.

Maybe there is a way to lower the tick time dramatically, while increasing the number of ticks needed for common things, but keeping it low for special purposes?

that was actually what i was trying to explain, very poorly. With slowing things down but speeding the game up. I actually tried it but the game is a tad awkward in places now. Though it is better i think.