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Thank you for these images, they're gonna be extremely helpful. They've made me realize there are fundamental problems with the design of the game, so 0.4 might be a tad delayed or maybe 0.4 will be released more as a quality of life update and then 0.5 will be big update. Either way i will be attempting to redesign the game in whatever ways necessary to make it so more complex solutions = faster output (assuming they're not dumb)

I will temporarily shove the controls into the main menu, will probably move them later.

As for the resource orderings, they actually are consistent. Just in a weird way due to the adding and removing of items. And the upgrades are actually less consistent funnily enough. Though in practice they're definitely more consistent. Basically i don't really know what i want for the orderings here and I'm gonna change it many times probably.

Forgot to mention.

Maybe there is a way to lower the tick time dramatically, while increasing the number of ticks needed for common things, but keeping it low for special purposes?

that was actually what i was trying to explain, very poorly. With slowing things down but speeding the game up. I actually tried it but the game is a tad awkward in places now. Though it is better i think.