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I know that, but even with everything else closed, it still is borderline unplayable in bigger maps. I think this is an optimization issue, rather than one that originates from me and me alone; although my low ram and poor processor on this Chrome OS piece of garbage is certainly not helping.

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Sorry to hear that. I'm still working on the optimization patch, I wanted to bundle another larger code change with it which is taking longer than I thought.

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Oh, DW about it! It's all good, and I don't mind waiting. Take your time :>