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The sound is really bugging out on WebGL. I like the game idea and concept, but I don't think it really suits the theme well. I mean sure, dodge the balls, but there is very little skill involved in that dodging. It seems very random, getting the high score. I just run around the room continously dashing and the dodging. happened all on its own. It would have been fun to be able to keep track of any close by balls based on the shadows approaching the player, but the camera is too close to the player to do that, and I think the player's hitbox is too big to react to shadows. The clipping of the player character at the walls is extremely disturbing and breaks the flow of the player movement. The camera moves in such a way that I'm not sure if the camera is flipped or not, so I'm not sure what exact direction I'm supposed to move in

Thanks by your feedback shraa1!