I enjoyed your demo, it has a nice artstyle. Hope you keep at it!
- Good character design, has meme/waifu potential. Just good design in general.
- A squiggy (static poses with scribbly lines) animation style for your characters would be ideal (and cheap!), try to code it in-game as a shader or something.
- Tooltips are good, I'd recommend separating them by bullet points (one for each action/effect) instead of them being plain text.
- There's a weird slowdown when hovering over a "Will be attacked" icon (the red sword).
- An indicator that you have no actions left would be good (maybe making the cards gray?)
- An enemy's healthbar tooltip got stuck when I won, and would remain outside battles.
- Stuff that is probably WIP, but I'll mention anyway:
- Don't skimp on the transition tiles for your maps.
- Some tooltips aren't very clear (Enemy is being helped this turn?).
- Some depth problems in the map (being under the boxes when in front of them).
- I'd recommend button prompts when interacting with stuff on the map (Like a Z appearing above the cardboard boxes).
- More keyboard shortcuts would make the game much easier and faster to play for advanced players (Space for ending turn, etc). I didn't like how the number keys affected the cards, felt confusing and weird.
- Try to make the environments less flat. The map is definitely WIP but the battle background was a bit too flat to me. Some fake 3D effects would be great.