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I enjoyed your demo, it has a nice artstyle. Hope you keep at it!

  • Good character design, has meme/waifu potential. Just good design in general.
  • A squiggy (static poses with scribbly lines) animation style for your characters would be ideal (and cheap!), try to code it in-game as a shader or something.
  • Tooltips are good, I'd recommend separating them by bullet points (one for each action/effect) instead of them being plain text.
  • There's a weird slowdown when hovering over a "Will be attacked" icon (the red sword).
  • An indicator that you have no actions left would be good (maybe making the cards gray?)
  • An enemy's healthbar tooltip got stuck when I won, and would remain outside battles.
  • Stuff that is probably WIP, but I'll mention anyway:
    • Don't skimp on the transition tiles for your maps.
    • Some tooltips aren't very clear (Enemy is being helped this turn?).
    • Some depth problems in the map (being under the boxes when in front of them).
    • I'd recommend button prompts when interacting with stuff on the map (Like a Z appearing above the cardboard boxes).
    • More keyboard shortcuts would make the game much easier and faster to play for advanced players (Space for ending turn, etc). I didn't like how the number keys affected the cards, felt confusing and weird.
    • Try to make the environments less flat. The map is definitely WIP but the battle background was a bit too flat to me. Some fake 3D effects would be great.

thank u a lot for testing!

> There's a weird slowdown when hovering over a "Will be attacked" icon (the red sword).
is it like a framerate drop or does it just take a while before it shows up?

> Don't skimp on the transition tiles for your maps.
what exactly do u mean by transition tiles?

> More keyboard shortcuts would make the game much easier and faster to play for advanced players (Space for ending turn, etc).
oh yeah i have some of those i just need to communicate them to the player better

(1 edit)

I get Framedrops.

And I mean tiles that are the transition between two different tilesets (like the dirt turning to grass):


ah yeah i didnt draw those yet