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Really fun, I probably played this for a good 40 minutes trying out both very easy and very hard mode. Is it a correct assumption that the ship simply has less health on very hard? Because it felt like regenerating health was a lot easier compared to very easy. I also used a pretty abusive strategy: boost out of circle, gear down to shoot, gear up to dodge, repeat. I think this is a common problem with twin stick shooters where the strongest strategy is to simply kite the enemies while shooting at them. If you had enemies trying to sneak up from behind, or teleporting etc. But yeah great game, I'm looking forward to the story mode.

The ship's health isn't changed between difficulties. What changes is the enemy's health, rate of fire, movement speed, and damage. So a little bit of everything. I'm aware of the kiting abusing strategy, but hopefully that will be fixed when I upgrade enemy AI for levels. I'm glad you enjoyed it enough to play it for 40 minutes! Looking forward to what we can show you next demo day, for sure.