HDog Ace Access Build 0.851 (Radio)
- Fixed background resetting to torch red after first wave advance
- Fixed global enemy count limits sometimes preventing mission targets from spawning
- Fixed a problem preventing first ace fighter mission target from spawning
- Fixed mission goals targets spawned on wave launch reducing the waves enemy value pool
- Added a safeguard preventing difficulty_lvl to be lower than 0, which can mess up enemy spawns
- Added a safeguard preventing a theoretical scenario where the wave value pool would initiate bellow zero on wave start
- Fixed a theoretical scenario where game slowdown might prevent the enemy spawn event from triggering
- Wave initiations now resets enemy count values, prevent a theoretical scenario where launching a wave quickly would have previous counts carry over and prevent spawns
- Added a failsafe that will allow you to advance to another wave after not completing a wave objective within four minutes (except boss waves)
- Slightly increased initial enemy spawns on some wave types
- Inspect and Hack waves objectives take longer to complete now
- Getting the "Raid SRM Storage" objective now prevents subsequent waves in this zone from giving you additional SRM Storage Balloon
- Fixed ground and air props sometimes spawning during tutorial
- Fixed one sfx during tutorial not being affected by current effect volume
- Added small chance of zones not having any foreground props
- Fixed mouse aiming still breaking wave advance angle requirements during tutorial
- Fixed bounty hunter database breaking convoy waves
- Boss Interceptors health and collision damage reduced
- EMPing the Nuke Boss shield generator now causes it to drop its shield
- Fixed a bug casing the Fungal Forest to spawn double the amount of gunships
- vs_shield and vs_massive damage multipliers are now applied before enemy armor is subtracted (leading to more damage when using melee vs massive/emp vs shields)
- Fixed objective background props not getting removed on wave advance
- Small mines can now be properly deflected
- Fixed abnormally short shot lifetime on eradicator cannon
- Fixed Flares active not spawning fully charged