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(+1)

Ha-ha, agree. I already thought about some "no-loosing" game mode for the future. I don't really like focusing on the hi-score as a goal.

Thank you for the feedback.

(+1)

if you manage to make a game that feels a little like forager with more buildings, turrets to defend against rocks, hunger/thirst, achievements and whatnot i'd buy the hell out of this game. (if i had the money)