Glad you enjoyed it. Thanks heaps for the feedback! I'l get to work on tweaking those things. Also the truth is I don't have an aim animation yet at all because of the massive task it would be... any ideas how I could handle animating that considering you can move and aim in all directions? How exactly can I animate both the torso and legs while running and consequently synchronize them to look natural. I played around with not being able to move at all with aiming - that way I would only have to animate 4 (probably 8 in the future) directions. I prefer the current movement options though... :/
Viewing post in Project Abel pre-alpha [OUTDATED] jam comments
Well, if I was to do the task I would definitely split up the sprite into two pieces. One lower part for the legs and a top part for the rest of the body. That way your running animation is only really dependent on the leg section of the sprite. Then making the aim animation would be independent if you're moving or not.
also: Highly suggest looking up inverse kinematics if you want to make a very extensive/advanced animation without needing to draw all the frames and stuff yourself.