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(+1)

Hello, thank you for your suggestion, I'm agree with you and I'm currently working on this two improvements.

I made some test with HQnx but xBR should be more effective so I will implement this in the future.
(nearest / hq2x / hq4x)

Maybe I could make a custom algo to prevent these alone pixels on the edge too.

And I added simple shape available for next release. I will improve to add polygons in the future.

(+1)

How'd u do it so quickly?! That looks amazing. It's great to see the attention u pay to ur community, I'm glad I bought PixelOver. Cheers!

(+1)

Because I worked on HQnX implementation some times ago but I didn't finish because I wasn't convinced by the rendering and xBR gave me some trouble so I switched to another task. Now there is a need I'll finalize it.

And I was currently working on the shapes precisely when you asked for vector drawing so great coincidence.

Yes the community provides always great ideas, thank you !