Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Yeah, I doubt I am going to do a first person 3D game to WebGL again. Everything with frames and input seems fine in the editor or Windows build but when you build to WebGL things get whacky. I think I spent like 5 hours just trying to reduce the jitter of frames and input from Unity->WebGL