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Great idea ofr a game, it seems WebGL really struggle with 3D games, so that might be something to consider in future jams. For the most part mine was rather choppy on the frames and it was a bit hard to understand what to do at first. Good job, though. I can definitely see lots of potential here

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Yeah, I doubt I am going to do a first person 3D game to WebGL again. Everything with frames and input seems fine in the editor or Windows build but when you build to WebGL things get whacky. I think I spent like 5 hours just trying to reduce the jitter of frames and input from Unity->WebGL