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Well, i made it to the second level of the dungeon, considering the early stage i'd think thats a good start. 


The game concept is good, the art is great. 

The UI seems too small, Most of the screen is empty while you could have a bigger map and seeing what's going on easier. 

The music is relaxing and catchy. 

I can't tell about any of the upcoming features, except it seems you can have a melee and a ranged weapon both together, but it totally depends in the rest of the game to know how viable and balanced would that be, considering arrows will be scarce and hard to come by.


So far it seems everyone moves at the same time, there is no faster or slower. A game called Elona has a speed-based turn system. Where time passes based on the player speed. If you have 100 speed and a enemy has 50, you'll move twice as fast as them. Just a example. 

Looks promising at least!. 

Second level is good actually, the game is completely unbalanced and it's far to easy to die at the moment.

Thank you for your constructive feedback, it's very much appreciated!

Do you mean individual UI elements are too small to interact with comfortably, or that there needs to be more UI like minimap? There will be a minimap, health and status info on the screen.

There will be melee and ranged combat, along with various skills for both instead of just "bump to attack".

Yes every character moves at the same rate now, but a system is in place to allow some characters to move faster and slower. I imagine there will be atleast some monsters that move twice the speed, and some that move half the speed of the player.