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Have some more time for thoughts.

I like the PS1 style graphics. They seem to be making a comeback as a good compromise between high fidelity of today and the pixel art that was the norm in the birth of gaming.

I thought the UI was a little hard to read, as I only saw it when I was moving from building to building. Because of that, I think it was hard to understand what was going on.

Thank you for doubling back. The final ui wasn't ideal, I failed to implement a 'look at active camera' mechanic.
I also dig the low poly style revival, i think it's mostly happening naturally/from necessity.

Peace!