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(+2)

Very nice game, impressive scope for the length of the jam! I was impressed by the graphics, very consistently high-quality stuff with nothing that stood out as particularly bad at all. Your animations were especially nice! Great idle, jump and attacks for the main character, and the quality extends to every character and environment design in the game!

The levels got a little repetitive in the types of movement there was to do; Most of the moment-to-moment obstacles were either dash to a platform, fight (or run past in my case) an enemy, dodge a spinning axe, or jump a gap, with each screen being an ever-so-slight variation of the same few scenarios. Tough to say what could be done here; Feels like a quantity over quality issue, so perhaps focus on a tighter level design, introduce a unique movement mechanic of some sort that allows for more unique scenarios, or ensure there are less identical scenarios in the levels in general. It's a big challenge for a game jam for sure, and what is there is still perfectly serviceable.

It was somewhat strange flow-wise to be taken back to the main menu after each boss fight, instead of just moving on to the next level.

The last two boss fights in particular were kind of tedious, with them all feeling like they all needed to be cheesed in some way. Not too big a complaint there considering the fact that your game even had three separate bosses, with varied attacks and designs for each one! I think it's just something that requires more playtesting and time to develop workarounds to those issues. 

Overall, your game is a a fun, well-polished project with a clean, effective visual style and an impressive amount of unique content for the time it was developed in. Great work!

(+1)

Oh, one last quick comment about your main menu: I think you did a solid job with the character pose, colors, and details, but consider giving your lighting/shading a little more love! Some details such as the shoulderpad and body armor come across as a little flat because of it. I think it could go a long ways in really improving the appeal of your design!

https://saint11.org/blog/pixel-art-tutorials/ As a general reference for learning more pixel art design concepts, I always highly recommend the tutorials of the wonderful Pedro Medeiros.

Best of luck and keep at it!

Wow, that's a detailed review. Many thanks for that!

Yeah, I struggled with the level design. Cause my intention was to make a boss runner and didn't want to throw the player directly into a boss fight. I try if I can come up with some good ideas on the updated version. Although I don't know what this will be. :'D

The intended way to fight the bosses is kind of cheesy. In all cases their special attack is also their weakness, that can be used for Dracula's advantage.

And thanks for the link on pixel art. Looks pretty promising. I will check it out! :)