Yeah, I totally understand that movement in a 3d space is really difficult. Sometimes the ship was spinning and I had a hard time trying to stop it from spinning again, so maybe an angular velocity brake button would already solve that issue?
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Angular velocity stop button, that's a good idea💡
I thought it's enough to make the angular drag big enough (but it shouldn't be there either, as it's in space 😁) – like, it should have be enough to stop pressing anything and the ship would stop rotating, but if you still had problems with that, that means my solution wasn't enough. Good idea with the braking.