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(+1)

Angular velocity stop button, that's a good idea💡

I thought it's enough to make the angular drag big enough (but it shouldn't be there either, as it's in space 😁) – like, it should have be enough to stop pressing anything and the ship would stop rotating, but if you still had problems with that, that means my solution wasn't enough. Good idea with the braking.

Maybe I was just too dumb to stop trying to countersteer haha