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(+3)

That was really funny. Reminded me a bit of the dungeon keeper series, where you had the ability to play in ego perspective. But you also added another tactic component on top, which is really cool. The management of the pigs works flawless, so good job on that! :)

A better damage and hit feedback (e.g. screenshake, enemy throwback, more animations) would have been cool. Most of the time I was unsure if I do any damage at all and the fights felt a bit dull.

Nevertheless it made a lot of fun to play this game! Great work! :)

(+2)

Yeah Oeslian was inspired by Overlord, which is a game well tied to the jam’s theme. You should checkout the “Dungeons” series which is a somewhat modern Dungeon Keepers.

We should have focused a bit more on the hit feedback, have a small animation, maybe a grunt sound (at least for the leader), some metal spark VFX.

Thanks for trying it out :)