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Such a cool concept. Being able to see the hero's journey while you are concocting new items for him to use was great. 

Although, at times I had to wait as the new recipes did not pop up fast enough.

glad you liked it, my original idea included only the shop part, with a very basic animation during the night and full random loot.

Then I thought about the hero part, and I wasn't sure if it was worth the time invested, but it became the part of the game I spent the most time on. 

Yes, there is only 1-2 new recipes per level, and at some point you have to farm an item to get to the next level, so it's just waiting for 2-3 days.
I had the idea to make a fast forward button to solve all fights without render, but as the game isn't too long, I spent my time on more levels.