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A jam submission

Shopkeeper's DutyView game page

Shop simulator in a rpg-like game
Submitted by GuiWong (@GuiWong_Games) — 8 minutes, 31 seconds before the deadline
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Play Shopkeeper's Duty

Shopkeeper's Duty's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#263.8034.500
Fun#452.8743.400
Originality#463.1273.700
Audio#482.6203.100
Overall#592.7043.200
Controls#652.2822.700
Accessibility#732.1132.500
Graphics#842.1132.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1.1

Wildcards Used
Getting Rich

Source
https://github.com/GuiWong/GWJ33/

Game Description
Handle your shop and get rich while the Hero is fighting evil

Discord Username
N/A

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Comments

Submitted

This was fun, I completed it.
The only thing I can complain is that hero beat the game before I was able to create the last weapon. XD
I think it would be a good idea if there was a bin or something to throw leftover objects (at your own risk), or any other way to keep everything a little more in order.

Developer(+1)

thanks for your comment. I had a lot of feedback during development asking to implement a way to stack/store items, but for me it's part of the theme ^^. In most RPG games, the player is always selling lots of crap to every shopkeeper, and it has no consequences. I wanted to show kind of a "behind the scene" of what the shopkeeper has to endure everyday.
I may improve that for a post-jam version, I'll put that on my list.
yeah, a last minute bug with the potion can make the last level possible without the last craft :/

Submitted

really fun game.

Submitted

I really enjoyed this game... and i really wanted to see all the recipes, but the game ended before i could finish...oh well. The art was lacking but cute at the same time, music was nice and the gameplay had me addicted. Great game!

Developer

glad you enjoyed it, some of the art were placeholder sprites I never had time to upgrade, and I'm not an artist at all.

there is a last minute bug with the potion during fight, it made the game easier (in all but one case) and allow you to finish it without all the crafts, which shouldn't be possible normally.

Submitted

Such a cool concept. Being able to see the hero's journey while you are concocting new items for him to use was great. 

Although, at times I had to wait as the new recipes did not pop up fast enough.

Developer

glad you liked it, my original idea included only the shop part, with a very basic animation during the night and full random loot.

Then I thought about the hero part, and I wasn't sure if it was worth the time invested, but it became the part of the game I spent the most time on. 

Yes, there is only 1-2 new recipes per level, and at some point you have to farm an item to get to the next level, so it's just waiting for 2-3 days.
I had the idea to make a fast forward button to solve all fights without render, but as the game isn't too long, I spent my time on more levels.

Submitted

Cool concept! I think that the picking up/putting down area could be expanded a little bit, since at the moment it feels a little hit-or-miss and I keep having to move around a bit to figure out how to pick something up. A few times I did feel stuck without having any new recipes and my stock being all full, and just having to wait until the hero is done. 

A good submission though, I enjoyed playing it :)

Developer

glad you enjoyed it, I was planning to work on the items pickup but I ran out of time. The area was even smaller at the beginning and I increased it once but that was not enough apparently. 

Submitted

Art seems to be simplistic at first but it actually pretty detailed and there's a lot of assets, and overall game looks good! I was kinda frustrated with unknown recipes for crafting and goals of the game was unclear at first but if you figure it out it is actually bot a bad game!

Also picking items is really hard, like you need to stand on the exact couple of pixels.

Developer

Thanks, I'm not an artist at all, and I had no idea how it looks for someone who didn't spent a week on it. Some asset were planned to be updated, but I choose to add more levels first and I ran out of time. ( The Hero sprite was just a placeholder that I never removed)

I was worried about the clarity of the goal and progression, the game doesn't help you a lot and you have to discover how it works.

Submitted

Good game but picking up and placing items is really messy.

On the other hand I reached a point where the hero can't kill the enemy and the enemy can't kill the hero and therefore I can't move on to the next day (◕︵◕)

Developer

do you remember wich ennemy it was? i hadn't time to test again some levels after the last changes i did to the combat system.

for the items, i already improved it once, but it was on my todo list when i ran out of time.

Submitted

it was a rock with blue crystals

Developer

small rock from level 3? or the one with lots of crystals in the last level?
it's very strange, the small rock cannot be hurt with the level 1 sword, only with bomb or level 2 sword, but all Melee monsters should at least do 1 damage to the Hero. As the the big crystals one, it has a base attack of 7. i may have messed up something when debugging the use of potion during fight the last day.

Submitted (1 edit)

It has happened to me again :)

Im on linux by the way


Developer

Damn, i found it, i inverted a 0 an a 1 on the last minute code i did ^^. Time to learn how to compile a patch with Godot.
The game check if the hero has potion, but try to use it from the rock, so hero never runs out of potion and can't die...
btw, you can kill it with 1 bomb, but this bug may appear elsewhere.
i think i didn't notice because hero can use potion between fight too, so even if he goes to -3, he can resurrect.