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(1 edit) (+1)

Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.

This was in the godot log for the program:

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)

OpenGL ES Batching: ON

Detected system where we should use XDG basedir standard (currently Linux or BSD)

Unicode error: invalid skip

**ERROR**: Condition "!read.ptr()" is true.

   At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.

**ERROR**: Condition "p_ptr == __null" is true.

   At: core/os/memory.cpp:158:free_static() - Condition "p_ptr == __null" is true.

**ERROR**: Condition "!read.ptr()" is true.

   At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.

**ERROR**: Condition "p_image.is_null() || p_image->empty()" is true.

   At: scene/resources/texture.cpp:199:create_from_image() - Condition "p_image.is_null() || p_image->empty()" is true.



And this was in the Pixelorama log:

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)

OpenGL ES Batching: ON

Detected system where we should use XDG basedir standard (currently Linux or BSD)

Unicode error: invalid skip

Unicode error: invalid skip

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

Thank you for reporting the issue! The next version of Pixelorama uses shaders for color inverting, desaturating and adjusting HSV, which should have fixed the crashes, along with a performance boost!