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Coding Wizard

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A member registered Jan 25, 2020 · View creator page →

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I didn't even think of wine despite having it installed, thanks for reminding me.

Any chance at a web version, this program doesn't really work on anything other than windows, and even then...

I have been using this for months it's my go-to pixel art tool. But I have one major complaint. It's really annoying having to navigate out of the Pixelorama saves folder all the way to my Godot project folder every time I want to open an image or export an image. So please make it so that I can change the default path in settings. From my experience, this should be relatively easy and the only reason I'm not making a pull request on GitHub is that I'm already working on a project and don't want to get sidetracked any more than I already do.

Ok so you want a line tool but instead of dragging to create the line you simply click point a then point b?

Sadly seams freeze on Ubuntu 20 while loading, only shows a blue screen, outputs nothing to the console, and outputs nothing to the log other than what I always see in unity games. The splash screen however does show, hope this gets fixed and looking forward to you're next video.

: )

Love the new update, added the basic tools which were my only complaint, I will continue to use it as a replacement for PikoPixel.

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Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.

This was in the godot log for the program:

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)

OpenGL ES Batching: ON

Detected system where we should use XDG basedir standard (currently Linux or BSD)

Unicode error: invalid skip

**ERROR**: Condition "!read.ptr()" is true.

   At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.

**ERROR**: Condition "p_ptr == __null" is true.

   At: core/os/memory.cpp:158:free_static() - Condition "p_ptr == __null" is true.

**ERROR**: Condition "!read.ptr()" is true.

   At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.

**ERROR**: Condition "p_image.is_null() || p_image->empty()" is true.

   At: scene/resources/texture.cpp:199:create_from_image() - Condition "p_image.is_null() || p_image->empty()" is true.



And this was in the Pixelorama log:

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)

OpenGL ES Batching: ON

Detected system where we should use XDG basedir standard (currently Linux or BSD)

Unicode error: invalid skip

Unicode error: invalid skip

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

Linux? You've got mac and windows, maybe a mono Linux port? If that's what you programmed it with.

Hey um, I found your game on the Godot Reddit but when I downloaded the Linux version it had Mac files in it but not a Linux executable? Can you please reexport the Linux version?

DOWN community · Created a new topic Comments

Post your comments reviews and just about every thing else here.

Didn't know that. If I start selling games for money I'll be sure to keep the revenue share above 0 if I change it.

Did you download the 32 bit version.

Theirs a view all button in the top right that will show you all the games he made.

Yah, just found that out it says.

Starting Spring from: /home/REDACTED/Documents/Evolution RTS/engine/105.0/spring

Launching Spring with command: /home/atticus/Documents/Evolution RTS/engine/105.0/spring --write-dir

/home/REDACTED/Documents/Evolution RTS --isolation --menu rapid://evo-chobby:test

Loading dev extensions: false

/home/REDACTED/Documents/Evolution RTS/engine/105.0/spring: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /home/REDACTED/Documents/Evolution RTS/engine/105.0/spring)

Spring failed with code: 

Glibc_2.29 is missing which is non compatible with Ubuntu 18 so sadly I can not play it. Though it should work on Ubuntu 19, 16, and 20. Although I have not tested it.

But the launcher works and I even did an update. I also tested the Stable, Dev, and Portable versions, all had the same error.

Download the itch.io app, I've never used it but it supposedly has auto update.

YAY

Did you run the command that it tells you to. Because part of the command installs libcurl3

I can't make a video but I can report it, and if you need a better description. I set my shotguns attachments then play a few matches, when I'm done I go to the main menu and click quit. The next time I load the game the shotgun will be reset.

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I had the same problem but then I found out that I was impatient and the zip file hadn't unpacked all the way, so try redownloading it, and waiting a little longer.

Any plans to bring the map editor to Linux or if it's already their can you tell me how to use? Also me and my brother play this game all the time and we really like, though I think theirs a glitch with the first shotgun not saving its load out. Rated it 5 stars.

No the web version does work you just have to wait a very long time, The game is a bit big to be a web game.

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The problem isn't the code, the problem is that there is no executable for Linux. There all for windows. And I'm not going to install an emulator such as Wine when I know for a fact that Unity can export for Linux.

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I love your youtube and I watched your vid on this but I have a question, why does it say it's Linux compatible when theirs only a windows executable and no Linux executable, and theirs also no Mac one either, Why?

Aw no Linux :(

Sry didnt see your reply, I'll try it now.

Ok I'll wait.

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Aw no Linux

It says its compatible with Linux but it isn't, theirs no executable for Linux, but there is one fore Windows, I also didn't see one for Mac.

I wish their was a 64 bit version for Linux :(

Awww no Linux :(

Well that makes sense. Also on Linux there are no files hidden from users and you can do literally whatever you want to your files and pretty much anything else on your PC. But yah I can see how that bloat can be annoying.

Why did you get rid of Linux support, it worked fine and me and my brother played it every day through steam but then you removed the support for Linux, so why?

Wish you could place more than 20 blocks but otherwise it's a fun game.

Yah I had the same bug but if you just skip past all the text. It's really fun.

Short but fun, with some work I could see this becoming a bigger game that is developed outside of a game jam.