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(+1)

I ended up using the sword only since the other weapons were too weak and it made them honestly pointless since you have an AOE with the sword. So I was tanking the (a bit fast) projectiles from the enemies and when there were 2 lines of them coming in a V pattern I was waiting for them with the sword at the tip of the V to take them out with the AOE.


Other than that the character controls are smooth, the tutorial with the sprite of the hero adds a more interactive layer to the game and despite what I said earlier with the weapons balancing there is variety for that. The scope of the project (well managed it seems) allowed you to make more levels which helps a lot with replayability.

(+1)

Thank you! yeah, we have a lot of balancing to do :P