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(+1)

Awsome Game, handles realy well and is tricky to hold the ball up i can make it consitently to like 20 second or so but than lose it. Hope you add some sound or change some assets post jam. Also nice of you to have a check that resets the ball when it gets stuck, and thats the only thing that bother me a bit cuz it is so easy to get it suck.

Thanks! Yeah, I will get the dubstep requested by Mathias ;) collision-detection is quite buggy right now, but FireTotemGames already game me some suggestions I will work in soon ;)

i dont know how you move the ball but if you just do an override of the transform.position i would recomend using the rigidbody2D with either velocity or force.

I use a RigidBody2D already. The clipping mostly happens with the PolygonColliders