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undead-batteries

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A member registered Nov 30, 2019 · View creator page →

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Thank you :) I haven't looked at it for a long time, did you experience any bugs?

Nope, it is super hard. Wanted to add better spawning rules to balance the difficulty, didn't get around to it :/ thanks for playing though :)

Congrats on finishing your entry for GMTK :) This is the first time I played a game like that, what an experience! It somehow reminds me of the feeling I have when I read 'The Ones who walk away from Omelas' by Le Guin. Very well done!

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I really like the idea behind the gameplay. Resetting back to zero after making a mistake may be a bit harsh (which is fine, if you want to be harsh), but it also confused me at the beginning. Because there is also a jump cut when I collect the pearl I though the pearl kills me as well. Figured it out eventually ;) didn't get further than level three though, the game is quite hard. Nevermind, tried again and got to level four! Luring them away is fun, haha

The artstyle is cool, you are using the colors to good effect. Nice work overall, keep it up :)

Cheers!

Very well executed! Played through the whole game. What would have been nice is a freeze screen when I get captured, so I know where I got caught and have to watch out next time ;) I also didn't use the lockers (only once in the beginning), so the level design could use some tweaking. Still had fun though, so maybe you don't need them in the first place. Avoiding viewcones is a five star rating on the theme in my book ^^

Didn't experience any bugs except the one with the locker. Artstyle was really cool and the static made me feel like I was watching from a security camera :) music was a bit repetitive and didn't fit the game all too well, but still nice touch that you included something


Cheers!

I didn't get the controls at all in the beginning, because I timed pressing 'W' exactly with the enemies turning around, so I thought I would die if I press 'W'. Figured it out eventually though. Got to level 5, but that slope on the final boulder was tricky. Music and art are really good :) very well done. I'd recommend an intro screen akin to this (https://stuffedwombat.itch.io/stok), so people will know the controls even if they don't go to the actual game page ;)

Thank you IcyPenguin! Indeed, I planned on the player having to make a counter-clockwise revolution to get one point. That would mean that they have to cross the eye once, probably twice. I will implement this after the voting period and let you know ;)

Thank you! I am still more skilled in vector graphics than making games apparently, haha 

Haha, thank you :) yes, I didn't manage to finish the mechanic completely unfortunately. But I feel like cheating if I do so now. Will continue working on it after the rating period ;)

I'll have a look into it, but I doubt that I know how to use it well :P 

Hi murks! Thank you for sharing your opinion on the game :) Does it have anything to do with the connotation of violence that shooting things has or are you simply criticizing the fact that shooting things has been done a lot? I agree that is not the most original idea out there and readily admit that I only thought 'oh, this might be fun' when starting to work on it. Interestingly enough I made 3rd place in the 'originality' category, haha. But still, I think it turned out quite fun for  the few hours that went into it. Physics/skill-based games really seem to trigger something in people. The leaderboard definitely caters to that.

The choice against LMB was due to pinball games I played as a kid and actual pinball machines as well. Smashing a button is just part of it. Didn't feel hefty enough with just LMB in my opinion ;) But I can in a future version support both as a compromise.

Yes, sound would have been great. Hopefully I can arrange some heavy-duty dubstep (as Mathias requested) from a good producer friend of mine.

I use a RigidBody2D already. The clipping mostly happens with the PolygonColliders

Thanks! Yeah, I will get the dubstep requested by Mathias ;) collision-detection is quite buggy right now, but FireTotemGames already game me some suggestions I will work in soon ;)

Thank you very much :)

Thanks :) it looks like W3D3 already beat you though ;)

https://www.youtube.com/watch?v=Mdi-5I8fDM0
https://www.youtube.com/watch?v=htKAUlJ6D2k


These may help with your WebGL issues :) cool game you made there, really like the artstyle!

The chickens need helmets. Besides that, flawless :)

Thanks for the clarification! I thought Robinetts Adventure was only inspired by Crowthers Adventure. I did not know that he actually made his game an adaption. It's just great when developers clearly are invested in the history of the genre they're developing for. Keep it up!

Could it be, that you meant Colossal Cave Adventure and got it mixed up with the Atari 2600 classic Adventure by Warren Robinett?

Anyway, looking forward to finally get my hands on those nine verbs of glory :)

Thanks for sharing this! It would be great if you found the time to post stuff more often to let us see how the game evolves ;) keep it up!

Question for Josef: what software are you using for your pixel-art?