I really liked the game and enjoyed the art a lot. All the different enemies were neat and the mechanic of upgrading after you are defeated and being able to shoot the enemy with bullets was inventive and added an extra layer to the gameplay. I'm not sure what the difference between the attack and special was, but the special seemed to do more damage, so I only used that and upgraded past the maximum. I was one-shotting most monsters until they got to the point that Daikyo man killed me at full health in one hit. Instead of a second attack bar, maybe some kind of block or armor bar could be nice to have. Overall, really nice game, I enjoyed it greatly.
Viewing post in Kyodai Man: Kaiju Fighter jam comments
Hey, thanks for the positive feedback, glad you liked the game!
We definitely could have explained it better, but each enemy has two different stats for defending against the player's attacks, one for the normal attack, and one for the special attack. Each different kaiju has a different amount for each, so it's up to the player to decide which attack type they want to upgrade more. We did this to add a little more depth to the battle system without sacrificing too much time.
Upgrading your health more can be good way to be able to last longer, but a block gauge or armor system is a great suggestion, thanks!