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Sadly the macOS build doesn't work to me :(

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Ah I'm sorry about that I didn't have anyone try a Mac build with the games I made with Godot Engine. If you are familiar with it I'd be willing to know what to do and I'll try reexporting it. (If it's allowed by the staff)

Is there an error message? I'm (almost) totally unfamiliar with MacOS. I have no idea if it's because I should export it with GLES3 instead of GLES2 even if it's probably not the problem.

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Oh, actually after trying to opening it with the Terminal (`open Feltari.app -e`) and receiving a different error, it worked hah.

Wow, I think this is great! The map felt a bit too big / empty but it's a nice idea and well executed. Congrats!

So did you have to open it via CLI without any other mean to open it?

Yeaaaah the map is the biiiig biggest problem! ^^ But thanks! :)

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Yeah, after doing that it just worked!

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Alright then! I'll see what I can do to make it runnable without CLI so that it's simpler for "basic" users.