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A jam submission

FeltariView game page

Play a 2D Action RPG with Puzzles and Fairies!
Submitted by CTN Phaco, raesay — 16 hours, 42 minutes before the deadline
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Feltari's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#133.5883.588
Visuals#193.7063.706
Theme#253.2943.294
Overall#313.2943.294
Cohesion#423.0003.000
Genre Incompatibility#522.4712.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Chosen genres
Action RPG / Puzzle / Fantasy Fairy

What was the size of your team?
3 people not knowing each other prior to the game jam.

How did you incorporate the theme?
The game mechanics are entirely based on the theme.
The player can have a fairy following him/her.
You can place the fairy in an altar to take another one (you can only have one following you at a time) or take it back from the altar for it to grant you access to some parts of the level you can't access by yourself.
The colors are part of the core mechanics.

Resources used
THE CREDITS OF THE GAME AND THE GAME ITSELF WERE CREATED TO THIS DATE:
Friday May 28 of 2021


----------------------------------------------------------------------------
ASSETS DOWNLOADED FROM THE INTERNET AND MODIFIED/ADAPTED IN THE GAME:

Permian Font:
https://fontlibrary.org/en/font/permian

Light texture (light.png):
https://github.com/godotengine/godot-demo-projects/blob/master/2d/lights_and_shadows/light.png


Lake Wind Ambience • Ambiences • Sounds Effects (No Copyright Sounds)
https://www.youtube.com/watch?v=tdtX6KtVfRo


FREE SOUND EFFECT - WIND [NO COPYRIGHT]
https://www.youtube.com/watch?v=A5vFFEa-q_8


FREE SOUND EFFECT - SWORD [NO COPYRIGHT]
https://www.youtube.com/watch?v=oh5ygPb_wKU&list=PLPBN0sOxnQkNXhOEZNRPGJ_f7dzfiixZJ&index=6


Smoke Bomb • Weapons • Sounds Effects (No Copyright Sounds)
https://www.youtube.com/watch?v=2WI5ekcaxqE


Fairy Dust 1 No Copyright Sound Effect(no copyright music)
https://www.youtube.com/watch?v=Aff3stUAy-4


Beautiful Magical Background Music | Fairy | No Copyright Music
https://www.youtube.com/watch?v=h9Yrefejwac


WALKING ON BEACH SAND // SOUND EFFECT (downloadable + royalty free)
https://www.youtube.com/watch?v=Lg2zxeSF7WM


Dirt and Sand Falling Slowly Sound Effect _(No Copyright)
https://www.youtube.com/watch?v=7LNAeWM7UxI


Teleport Sound Effects All Sounds
https://www.youtube.com/watch?v=7sOBMWW688I

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GODOT ENGINE


Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2021 Godot Engine contributors.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

-- Godot Engine <https://godotengine.org>


----------------------------------------------------------------------------

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Aaron Franke (aaronfranke)
Alexander Holland (AlexHolly)
Alexey Khoroshavin (allkhor)
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andrii Doroshenko (Xrayez)
Andy Moss (MillionOstrich)
Anish Bhobe (KidRigger)
Anton Yabchinskiy (a12n)
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Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Bastiaan Olij (BastiaanOlij)
Ben Brookshire (sheepandshepherd)
Benjamin Larsson (Nallebeorn)
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Emmanuel Barroga (codecustard)
Emmanuel Leblond (touilleMan)
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Comments

Submitted(+1)

You've captured the feel of Legend of Zelda quite well. However, the map is quite big and everything looks very similar so I began to get lost quickly. The player character's skin tone doesn't stand out much from the sandy ground which makes everything start to blend in a lot.

For the shrine guardian enemy, it's too easy to just run past as they teleport back very quickly. Perhaps they should have some sort of ranged attack to make them more of a threat.

Having said that, the sounds and music were great and set the mood for some exploring. The graphics were good and the animations were nice too. With a bit of improvement, this could be a very interesting game!

Developer

It was of course inspired of Zelda yes! ^^ The map is definitely the biggest problem!

I agree for the variations though time constraints didn't allow us to make things more detailed! For the skin tone what do you think would be a good color on the character with this kind of environment?

The enemies were placed in a rush so yes their use wasn't so meaningful. Making an AI is not an easy task though so there were limitations which we had to work around and even if we kept the close range attacks for the guardians we could've place them better and it would've make more sense already.

2 of the 3 musics + the sprites are  under an MIT license if you are interested, you can check the credits! :)
That's good to hear! :) However it's not the kind of game I'd like to work on seriously since I just like to try different things! ^^

Submitted(+1)

Sadly the macOS build doesn't work to me :(

Developer(+1)

Ah I'm sorry about that I didn't have anyone try a Mac build with the games I made with Godot Engine. If you are familiar with it I'd be willing to know what to do and I'll try reexporting it. (If it's allowed by the staff)

Is there an error message? I'm (almost) totally unfamiliar with MacOS. I have no idea if it's because I should export it with GLES3 instead of GLES2 even if it's probably not the problem.

Submitted(+1)

Oh, actually after trying to opening it with the Terminal (`open Feltari.app -e`) and receiving a different error, it worked hah.

Wow, I think this is great! The map felt a bit too big / empty but it's a nice idea and well executed. Congrats!

Developer

So did you have to open it via CLI without any other mean to open it?

Yeaaaah the map is the biiiig biggest problem! ^^ But thanks! :)

Submitted(+1)

Yeah, after doing that it just worked!

Developer(+1)

Alright then! I'll see what I can do to make it runnable without CLI so that it's simpler for "basic" users.

Submitted(+1)

Very impressive, the graphics, sounds, and animations are all very polished. It was also really cool that I was able to plugin my xbox controller and it worked great for this game :)

Developer(+1)

Thanks! The graphics and the music are from my teammates and I used Godot's (this is the game engine I'm using) animation player to fine tune all of that and make it more alive. I worked a little bit more on the menu in order for it to be usable with a controller so I'm glad it worked well! (except the scrollbar in the Credits menu ^^)

Glad you liked it, and I hope you were not too lost since it's a big issue for many players!

Submitted(+1)

interesting concept! As others have suggested the map is too big. This could have also been solved by allowing the player to run/sprint so you can go faster. other than that well done!

Developer

Thanks! :) About the map yes you are totally right, since you read the comments I think the reason why the game is that way.

The 2 solutions are indeed:

1) Increase the speed of the character proportionally to the map size

2) Make the map smaller

That way it'd solve a big part of the wandering simulator problem. I'm glad you still liked it aside from that mistake!

Submitted

Nice looking game but i think the world is bit too empty and need a small mini map

overall i enjoyed it well done :)

Developer(+1)

That's indeed the biggest problem: We didn't have time to make people playtest it enough to have the right map size.

But glad you enjoyed it otherwise! :)

Submitted

Get lost and died like a rat

Submitted(+1)

Fun and creative game!

Developer(+1)

Thanks! Did you get lost in the map because it's too bigg? It's the main issue but I'd like to know  if it affected a lot of players statistically! ^^

Submitted(+1)

Yeah, I did get lost haha!

Developer(+1)

Thanks for your answer! That's what I thought, it's a major problem but at least it's cool you enjoyed a part of it!

Submitted(+1)

Fun, and cool game!  And a great use of the theme!  I really like the pixel art too!  Awesome work! :D

Developer(+1)

Thanks a lot! :) Did you have any problem with the size of the map? And the pixel art is made by Raesay! Thanks for playing! :)

Submitted(+1)

Not really - it was fine! And you guys did a great job!!

Submitted(+1)

This is a relaxing game, had a blast playtesting it and then once more here.

I can see how the fairy mechanic could be used to the theme if there was time for more levels involving multiple fairies for a section

Cheers man.

*Love the ending!

Developer

We wanted to make the pace a little slower  indeed it felt more right!

You were the only one who got the chance to actually playtest it, we planned to have much more people trying the game because of the level design but your feedback was very important!

You can do a lot of different things with this mechanic yes but the hardest part is again the level design, which again needs some playtesting to improve! ^^

Thanks, and I'm glad you liked the end, it was added in a rush!

Submitted(+1)

Its a good game, I love your selection of music and the attack sound felt very satisfying! (I was even timing the attack sound to the music xD) The map is kinda big though and without anything of interest happening or any direction indicator/goal, it is easy to get lost and lose interest quickly.

Awesome clean UI and build ( also I don’t think you need to list all contributors of Godot do you? )

Developer (1 edit) (+1)

Hey thanks for your feedback! :)

The music was made by Octonyte: https://soundcloud.com/octonyte

Haha I don't know which music you are referring too but I'm glad you liked it! ^^

The level design part was done in a hurry the last 2 days and we had to make it possible to finish the game without being stuck (we even had some parts of the map where you could go outside of the world) but since we didn't have time to make some people playtest it.

That's why we decided to make the map "big enough" so that the game isn't finished too fast and it leads to the problem you just described.

The maze is quite an ironic thing because we decided to make it small so that the player doesn't get borred.

About the UI it's mostly label and buttons using the font referenced in the credits.

You are probably right when you say I don't need to list Godot's contributors, however I felt I wanted to do it because I'm grateful about this engine which I really love and people don't necessarily the credits. (so thanks for that! ^^)

EDIT: Oh yes if you talk about the page on the submissions I thought it wouldn't be displayed and the normal Itch page of the game would appear! :S

What do you mean by build? Is it the fact it for several platforms?

Submitted(+1)

By clean build I meant the ui looks clean and the windows build that I tried ran smooth, I am not a godot user so I don’t know how the default UI looks :P but I liked the aesthetic of the UI and game is what I meant

Developer(+1)

We were a little bit worried about the weird AI implementation I made (to avoid using navmeshes because in the beginning of the project it was possible we could have some things changing on the terrain aka new colliders the AI isn't aware of) since that was the thing taking the most resources on CPU/RAM.

For the UI, well the main menu is customized a little bit but the rest is the default Godot UI ^^ Otherwise the textures were made by our awesome pixel artist!