Thanks for the feedback! we have a lot to learn x) Was tough to make the AI do more due to time constrains, had to use Maximo for the 3rd enemy’s rig.
Its is also our first time using fmod in a game so there were a lot of issues to solve, the webgl build is a bit more buggy with audio since the files load in slow.
Our focus was more on the towers and collecting/reusing scrap mechanic so yes, the shooting feedback is lacking a bit, thanks for pointing it out!