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This is going to sound weird, but my favorite thing is how it looks and feels was you open a door. That's a mighty fine door system you have there. You definitely nailed the horror feel and I really like how you handled highlighting interactable items with your mouse. Pretty solid game.

Thanks, I took inspiration from Bunker 16 for the sound design, but I didn't have time to implement all the spooky sounds I wanted.

(btw, don't tell anyone, but the doors are just two rigidbody2d nodes pinned by pinjoint2d nodes)