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Yeah, the speed is one of those issues you get when developing in a vacuum.  You play your own game so many times it's hard to judge a good speed.  I would have added difficulty levels if I had time.  I actually like that the shake is a bit disorienting, but I hope it wasn't aggravating.  I halved the amount of screenshake I started with in early development.

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Well, it wasn't too bad by itself, just combined with speed it made it a bit difficult to control. Still, it's a great game!