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(2 edits)

I am impressed by the Collisions in this game. I can’t even imagine how you could’ve achieved these adaptive collision shapes.

Update: Oh wait, Now i can: If I were to recreate this game, I would enable/disable the right sets of Collision Shapes based on the bird’s Vertical Position.

I could even imagine doing this for a 2-player game: I ’d have 2 different Collision Layers for both players each, and then the sets of Collision Shapes would add/remove the appropriate layers from their Collision Mask.

(+1)

The collision system is a mixture of one way collision on shapes, weird shapes as the branches, the bird is really a 4-way star thing and after you shoot the bird has collisions disabled for 0,5 sec.
I was messing with it until I got it to this state and it felt fun and not too annoying :D

(+1)

Yess! The system is so good that, before actually knowing how it works, I imagined the implementation to be much more complicated than it actually is.