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I like the theme you've gone with and how you've utilised the limitation. I would say that the airdash controls could do with a little fine-tuning and it would benefit from some visual feedback for when you need to dash into the lanterns. To better explain what i mean I'd say look at 'Shovel Knight: Spectre Of Darkness' and how they  added a Simple bit of UI to make the dash mechanic a little more obvious.