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Cursed Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 3.067 | 3.067 |
Enjoyment | #27 | 2.800 | 2.800 |
Overall | #30 | 2.883 | 2.883 |
Concept | #37 | 2.867 | 2.867 |
Presentation | #37 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ponto
Software used
Godot 3.3.2
Use of the limitation
You can continue after death, however your ending changed depending on how many times you died
Cookies eaten
1
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Comments
I like the theme you've gone with and how you've utilised the limitation. I would say that the airdash controls could do with a little fine-tuning and it would benefit from some visual feedback for when you need to dash into the lanterns. To better explain what i mean I'd say look at 'Shovel Knight: Spectre Of Darkness' and how they added a Simple bit of UI to make the dash mechanic a little more obvious.
nice game
Basic mechanics and clear gameplay, would like more feedback and different controls but nice try
Прошел игру. Я не понял кто этот парень и почему он бессмертен. ) Геймлей затягивает! Мне понравилось!
The multiple endings provided good replay value. The platforming is also great with a creative use of the attack mechanic.
There's no Kaiju, so that's a minus point... But, the use of limitation is actually good tho... The dashing mechanic is also good
There's no Kaiju, so that's a minus point... But, the use of limitation is actually good tho... The dashing mechanic is also good
Game could have proven pretty tough to complete for a good ending.
Thankfully, you resisted the temptation of hardcore platforming puzzles.
I enjoyed the game, the mechanics and rewards for playing skillfully.
Clearly cares for the player <3
managed to experience all three endings! nice