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(+1)

Really interesting concept you got there! The order in the end was a bit confusing, some digits could be (and were in my playthrough) above others that were more to the left, so to my reading they came first =P

Overall the game is very nice, congratulations!

I just wish the music was a little longer or at least looped more seamlessly, it is just too clear when it restarts.

(2 edits) (+1)

Ah yes, I get it know why reading order can be a problem! The order is actually just an recursive traversal of the scene tree, but did not know how to better describe it. Thanks.
I would like to learn how to more seamlessly loop music for next time! Adding some "mouth?" sounds could also be fun to try ;).

(+1)

I understood the order after pushing the split handles all the way, then it was much clearer =]

There are some ways for making loopable music I can think of right now:

  • you can have a well positioned silence where the music (re)starts, like I had in mine
  • you can have an audio clip just for the music intro, then start the perfectly loopable clip right after the intro ends
  • you can use just the looping part even if it doesn’t start freshly and fade it in, so you don’t have to worry about having different clips and synchronizing them

Mouth sounds are usually very fun to work with, I recommend xD