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HowYouDoing

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A member registered Sep 26, 2019 · View creator page →

Creator of

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Day 561: still found no other person. I saw some mushrooms which seemed to emit a music like sound. I wonder about these patterns, which must be made by a figure I started to refer to as the carpenter. Using unique acoustic materials for each tile on the floor, reverberated by the emptiness of the room. Surprisingly I am not running out of energy yet, but I feel my determination withering. If anybody is out there, please come say hi....

wow this has potential for some interesting push and pull! I feel guided in building but still have some creativity. You could go more puzzle with this and learn so building techniques and then use those with creativity mode. Looks good and pleasant music! Take care

Wow that is crazy! I still remember the earlyyyyy versions!

no sorry, that is why it is scratching. Do you need it?

a = Δv/Δt

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Interesting, has potential!

I like that idea

finally! i'm good. and you?

pretty fun way to try out different values for platform character

I can see the inspiration, nice. The telegraphing of the attack could be more indicative to make it less a task of memorizing task.

nice you got checkpoints

pretty wild

Hope your doing well!

pretty fun an cool atmosphere overall! The flow of the movement and jumping could use some more work.

Could allow for some even more interesting level design. A faster pace might make it more interesting,

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Hey Apple! KNIFE - Annoying Orange

the hitbox might be a bit more genereous :).

what does the morse say?

Maybe some speed up function, otherwise your waiting so much? Furthermore, maybe tune the spinning to the music tempo?

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The turning is a bit aggresive, though it is cool to see that the snake loops perfectly when you don't turn.

Is that grey?? ;)

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Kinda rough that you have to restart at the beginning. The music was pretty intense. And text added too.

Thanks for the feedback (on the difficulty)! 

I think swinging will work better if you start from the top :) (instead of the bottom.)

I like the timing part of the pins, but the swining bit less.

Pretty cool, nice wood textures and saloon music. I did not know what to do with the tea.

hey, feedback: prefer no sfx over harsh sfx, got lost in the spider cave without knowing with what my purpose was, but the atmosphere was good. Maybe focus more on that, than the combat?

We are only 2/3 persons and this is only the second time we collaborate, so definitely not pros. Before that I was also hobby solodev, so I will use my best judgments with the rankings.

Thanks!

^_^

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Okay thanks for sharing. The dots don't do anything right now indeed, since time ran short.  Same for credits and controls. You only need to use the laser and laser target, to complete the game, but it is a bit of an exploration puzzle with locked doors.

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Thanks! Or music guy had no time, and we had no one assigned for sfx. But we also wanted to be physically correct, since you can't hear sound in space.

Any suggestion to make the aiming better?

Nice display if how to space out your crops! Feedback: Don't understand why there is a pause everytime you plant.

could you explain how the theme applies in your game?

Hey, felt good to dodge between the bullets. Feedback: maybe adjust the size of the player and bullets, so it easier to dodge. And the bullets are kinda hard to aim if you move sideways and fire.

hey, feels like a complete game. Feedback: Perhaps ramp up the difficulty a bit faster cuz its kinda easy. And would be neat if the bullets get the velocity of the ship added, so you can make some curve shot!

Wait is that .. , ohno you did not.

Nice skybox, graphics are very impressive.

Though gameplay can use some more excitement or streamlining.

a bit difficult to control!

yep antichamber