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I'm not sure why this would be the case, unfortunately.  What platform are you playing on?


We play tested on MacOS, Windows and Web and unfortunately never encountered this :( 

Deleted 3 years ago

Why did you say “unfortunately”, when you said that you never encountered this issue? This is Good!

I was playing the Web Version, and then the Input lagged all the same in the Native Linux Version, despite the highest possible framerate.

I have only encountered this issue with your specific game so far.

Maybe the input is not actually delayed, but still feels delayed because the game might not use 2 important player fairness techniques:

  • Hang Time (Better known as Coyote Time) allows Jumping even a split-second after walking off a ledge, because players take a split-second long before actually realizing that they’ve just walked off the ledge
  • Jump Buffering records when the player pressed the Jump Button, so that if they pressed the jump button a split-second before reaching the floor, their character will jump as soon as hitting the floor

You should look these 2 terms (Coyote Time and Jump Buffering) up if you want to know more.