Why did you say “unfortunately”, when you said that you never encountered this issue? This is Good!
I was playing the Web Version, and then the Input lagged all the same in the Native Linux Version, despite the highest possible framerate.
I have only encountered this issue with your specific game so far.
Maybe the input is not actually delayed, but still feels delayed because the game might not use 2 important player fairness techniques:
- Hang Time (Better known as Coyote Time) allows Jumping even a split-second after walking off a ledge, because players take a split-second long before actually realizing that they’ve just walked off the ledge
- Jump Buffering records when the player pressed the Jump Button, so that if they pressed the jump button a split-second before reaching the floor, their character will jump as soon as hitting the floor
You should look these 2 terms (Coyote Time and Jump Buffering) up if you want to know more.