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Bug: In the mission board the ship's side had no scroll bar when I bought the first upgrade and accepted 4 missions.

Bug or missing feature: The "Eject Crew" in the Crew Roster does nothing, so effectively one can't dismiss a crew member...

Visuals: The event popup between the turns should be adjusted against the optical illusion that it looks like the top edge is larger than the bottom edge...

Since one can't set course on top of a tile occupied by a planet (or other object like the star), it might be a nice if clicking the object opened a description with some details about it.

Also, what is that thing you start the game at?

(+1)

Awesome, thanks for letting me know about those bugs! I will get to squashing those out. And good idea on the planet popup info.

Where you start is a warp gate, my original intention was to have multiple systems to fly between but due to timing I had to kill that feature for now.

I suspected it being something like that. And giving the system's name along the planet for the missions also kind of hinted at there possibly being more than one.

I can fully understand that flying between systems is something that had to be postponed for a later release. If that's too much work, how about adding some missions to deliver parts with a backstory of it being broken and you need to help the repair crew?

(+2)

I just uploaded a new file with these bugs fixed, appreciate it again for letting me know! I couldn't do a popup msg for the planets and such because I think that would be considered a new feature instead of a bug fix, but I did get rid of the ability to click on those tiles all together.

Now that the Game Jam is over I am looking to continue this project a bit. Id like to do a complete overhaul of the quest system all together, right now it is a pain in the butt to manage and sloppily written. But given more time, id like to add in the other systems and build a more procedural type questing system along with an actual story to the universe.